This game is pretty awesome, and reminds me alot of Mirrors Edge, just without the crappy repetative ending. . .so basically the fun part. As others have stated it would be helpful to know what was coming once you get going faster, as it's near impossible to see.
Also, I think it would be totataly awesome if you could find a way to get this onto the iPhone app store. . . I would pay money for this, I could play this for hours and being able to on the go is even better!
It's alright, better then alot of the stuff I see on here. I definatly think you could have spent more time on the graphics, and added some sound, it surely would have help make it a bit better. There were a few clipping issues where he would be inside of an object a little bit, and when you jumped if you hit the jump key multiple times you could make Indy sort of hover via flying for a few seconds. Fix/ improve these few things and you would have a pretty decent game :)
thanks for reporting those glitches, the clipping issues is because when the caracter keeps walking straight on a too much up and down terrain, it instead of going up on a small hill for example, it walks right through it. The jump one, try jumping in the starting stage holding up until you touch the ground, and then try jumping and then constantly pressing up, if you compare the lenght of the jumps with the letters from the writing in the first stage which isnt actually a stage, its the same lenght!
Now wrapping up all comments about graphic, i do know that the stages need some background, foreground, and better level design overall. But i would like to know that when you say graphics, you also think the caracter could use some improvement, and here im not talking about the animations (such as the walking, of which i may improve further on) but the way the characters are drawn.
Amazingly Addictive, simplicity that brings fun
Awesome sort of "remake" of Geometry Wars, been playing this for a good couple hours now, can't get enough. The music really fits the stunning visuals of the vector board and the explosions, with the special effects like the ripples adding an effect of depth. The upgrade system ensured strategic gameplay, forcing players to develop strategy every time they played through, to make sure that they survive to see the awesomly immerse assortment of enemies each with their unique abilities that scaled in intelligence and difficulty as you leveled up.
One small complaint I have, however was that sometimes enemies would spawn right underneath you if you were stationary shooting, you would not be able to see them, and they would instantly kill you, no matter how much health you had. Also, playing it for a while made my eyes hurt but that's to be expected with any video game.
These few gripes, however, do not take away from the perfect score I am giving this, nice work.
The Black holes are a 1 hit kill if you get sucked into them, that may have been what spawned under you.. You must have been pretty unlucky to have that happen lol. :(
But glad you enjoyed the game!
Not working for me.
I'm using the arrow keys and nothing's even happening.
Your scripting needs work.
touching enemies doesn't kill you, some times you just fall through the platform, the physics are a bit off, and the sliding after you stop running is...less then wanted. Fix these things and I think you would have a pretty decent game.
All I see is a lock and chain when it loads...where's the game?
Hi Jake! Yah...what can I say...I did sumpin st.st.st.stoopid. I found the bug, looks like the game is working now. When you have a chance, maybe give it another go and see if it works for you? Thanks, take care. :)
It wasn't bad, I mean, it was at least some enjoyment to play, but things you may want to think about in the future is having control of when to release the ball when you start/ lose the ball.
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